We are pleased to announce the availability of the new 7.11 version.
01 December, 2022
21 November, 2022
Black Friday and Cyber Monday Sale
We are pleased to announce Black Friday and Cyber Monday 30% discount on any of our EurekaLog products using the coupon code found below.
The sale starts on Black Friday (November, 25) and ends at the end of Cyber Monday (November, 28).
Enter this code when paying for the item on our web site:
BFCM2022
Existing customers with valid or expired licenses can log in and purchase upgrades, new licenses and extensions here:
https://www.eurekalog.com/login.php
Use the login credentials we sent you at purchase time.
New customers (without existing licenses) can use the discount code here:
https://www.eurekalog.com/buy.php
The sale starts on Black Friday (November, 25) and ends at the end of Cyber Monday (November, 28).
Enter this code when paying for the item on our web site:
BFCM2022
Existing customers with valid or expired licenses can log in and purchase upgrades, new licenses and extensions here:
https://www.eurekalog.com/login.php
Use the login credentials we sent you at purchase time.
New customers (without existing licenses) can use the discount code here:
https://www.eurekalog.com/buy.php
05 October, 2022
EurekaLog helps not only you, but also developers of libraries that you are using
We were contacted by a customer that claimed that his application worked fine until he added EurekaLog to it. Specifically, his application starts to raise an
EAccessViolation
exception in his event handler's code.20 July, 2022
EurekaLog erases my bitmap? (even VCL has bugs)
We were contacted by a client who claimed that EurekaLog was erasing his image in a program. In particular, it was claimed that the client's code "worked great" until EurekaLog was added to the application. After adding EurekaLog, the previously "working" code stopped working, clearing the image instead (e.g. the code's result was blank instead of expected image). The client also claimed that if the "Extended memory manager" option in EurekaLog is disabled - everything works fine again. But if this option is enabled - nothing works, even if all other memory debugging options are disabled.
Simplified code looks really simple:
Simplified code looks really simple:
Buffer := TBitmap.Create; try Buffer.SetSize(64, 64); Buffer.Canvas.StretchDraw(Rect(0, 0, 64, 64), Bitmap); Bitmap.SetSize(64, 64); Bitmap.Canvas.Draw(0, 0, Buffer); finally Buffer.Free; end;Do you see a problem in that code?
16 May, 2022
Using EurekaLog with GMail (Google Mail) after May 30, 2022
Google has announced that it’s disabling the Less Secure Apps feature on some Google accounts from May 30th, 2022.
To help keep your account secure, starting May 30, 2022, Google will no longer support the use of third-party apps or devices which ask you to sign in to your Google Account using only your username and password.
11 May, 2022
Why it is recommended to restart the application after a crash
We were contacted by a client complaining that EurekaLog was hiding his application.
24 January, 2022
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